C++17 · OpenGL 4.5 Core · PBR + IBL · Dear ImGui · Assimp
EFENGINE — C++ Game Engine
A from-scratch 3D engine in C++17 on OpenGL 4.5 Core — PBR with split-sum IBL, shadow mapping, an HDR post chain, a versioned binary scene format and a docked ImGui editor, all under RAII rules with no exceptions.



